Nostalgia 2.1.3 release

Pocket

Updated content

FEATURES

  • Added bucket eraser tool to Map.
  • Added EdgeCombine field to combine or set auto tile of map edge to Map.
  • Added isSplitMapCollider field to set or set MapCollider to TileCollider.
  • Added Canvas mode to Map.(It automatically becomes Canvas mode by creating Map object in Canvas)
  • Added delete button to CellObject inspector.
  • Add an extension method GetCell () to get the Cell from Collider2D.
  • Added extension method GetTile () to get Tile from Collider 2D.
  • Added SortingLayerFieldAttribute.

CHANGES

  • Changed to be able to get interface with Tile.GetComponent().

FIXES

  • Fix to prevent loop when TileEdgeCollider does not have 3 vertex or more.
  • Fixed processing when an exception occurred in OnInspectorGUI of Editor.
  • Dealing with Missing script of TileComponent and TileCollider.
  • Fixed that TileCollider was not deleted from asset when deleting Tile.
  • Fix that warnings are displayed in Examples script in Unity 5.5.2 or later.

Asset Store

Update procedure

Please follow the procedure below when importing Nostalgia which upgraded to existing project.

  1. Be sure to back up the project before updating.
  2. If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
  3. Delete the Nostalgia folder that has already been imported.
  4. Import a new version of Nostalgia.