Updated content
FEATURES
- Added bucket eraser tool to Map.
- Added EdgeCombine field to combine or set auto tile of map edge to Map.
- Added isSplitMapCollider field to set or set MapCollider to TileCollider.
- Added Canvas mode to Map.(It automatically becomes Canvas mode by creating Map object in Canvas)
- Added delete button to CellObject inspector.
- Add an extension method GetCell () to get the Cell from Collider2D.
- Added extension method GetTile () to get Tile from Collider 2D.
- Added SortingLayerFieldAttribute.
CHANGES
- Changed to be able to get interface with Tile.GetComponent().
FIXES
- Fix to prevent loop when TileEdgeCollider does not have 3 vertex or more.
- Fixed processing when an exception occurred in OnInspectorGUI of Editor.
- Dealing with Missing script of TileComponent and TileCollider.
- Fixed that TileCollider was not deleted from asset when deleting Tile.
- Fix that warnings are displayed in Examples script in Unity 5.5.2 or later.
Asset Store
Update procedure
Please follow the procedure below when importing Nostalgia which upgraded to existing project.
- Be sure to back up the project before updating.
- If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
- Delete the Nostalgia folder that has already been imported.
- Import a new version of Nostalgia.