Pocket

Basic

Tile Set

Tile set to use.

Sorting Layer

Specify Sorting Layer of 2D sprite.

Order in Layer

Specify the order within the same Sorting Layer.

Color

Designation of overall material color.

Edge Combine

When you place an auto-tile on the edge of the map, specify whether you want to bond considers the map end and the same tile.

Resize

Press the Resize dropdown button to display the Map resize window.

You can resize by specifying Width, Height, Pivot (base point of resizing) and pressing the Resize button.

Tools

Pencil tool

Place it in the clicked position.
Hold down the Shift key and click to arrange without auto tile connection.

  • Create Cell Object
    When this is enabled, GameObject is generated for each cell when placing.
    Use this when you want to assign a script to each cell.
  • Cursor
    Cursor size
  • Tiles
    Place the tile
  • Shift Key Parts
    Display and set the connected state of the currently selected part.
    When placing while holding down the Shift key, the parts displayed here will actually be placed.

Rectangle tool

Fill in the area you drag.
Hold down the Shift key and click to arrange without auto tile connection.

  • Create Cell Object
    When this is enabled, GameObject is generated for each cell when placing.
    Use this when you want to assign a script to each cell.
  • Tiles
    Place the tile
  • Shift Key Parts
    Display and set the connected state of the currently selected part.
    When placing while holding down the Shift key, the parts displayed here will actually be placed.

Bucket tool

Fill the same location as the clicked tile.
Hold down the Shift key and click to arrange without auto tile connection.

  • Create Cell Object
    When this is enabled, GameObject is generated for each cell when placing.
    Use this when you want to assign a script to each cell.
  • Tiles
    Place the tile
  • Shift Key Parts
    Display and set the connected state of the currently selected part.
    When placing while holding down the Shift key, the parts displayed here will actually be placed.

Stamp tool

Register the map shape as a stamp and place it in a different place.

  • Create Cell Object
    When this is enabled, GameObject is generated for each cell when placing.
    Use this when you want to assign a script to each cell.
  • Stamps
    Stamp to place
  • Add Mode
    When this is enabled, you can add a stamp by dragging the area you want to add on the map.
  • Delete
    Delete the selected stamp.

Eraser Tool

Delete the tile at the clicked position.
Hold down the Shift key and click to erase without connecting the surrounding auto tile.

  • Cursor
    Cursor size

Rectangle eraser tool

Delete the tile within the dragged range.
Hold down the Shift key and click to erase without connecting the surrounding auto tile.

Bucket eraser tool

Delete all the same tiles connected from the clicked position.
Hold down the Shift key and click to erase without connecting the surrounding auto tile.

Eyedropper tool

Select the tile at the clicked position.
By holding down the Shift key and clicking, the parts status of the auto tile is acquired as it is.

  • Tiles
    Selected tile
  • Shift Key Parts
    Displays the connected state of the currently selected part.

Vertex color tool

I paint vertex color.
Hold down the Shift key and click to fill in each half cell.

  • Color
    Specify color to paint
  • Radius
    Brush radius

Rectangle vertex color tool

Fill the vertex color within the dragged range.
Hold down the Shift key and click to fill in each half cell.

  • Color
    Specify color to paint

Cell insertion tool

Insert a cell at the dragged position and increase the size of the entire map.

Cell delete tool

Delete the cell in the dragged range and reduce the size of the entire map.

Draw Grid

Toggle display of the map grid displayed in the scene view.

All Clear Button

Delete all tiles.