﻿using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;

namespace Nostalgia.Example
{
	public static class SceneUtil
	{
		public static void LoadScene(string name)
		{
			SceneManager.LoadScene(name);
		}

		public static string activeSceneName
		{
			get
			{
				return SceneManager.GetActiveScene().name;
			}
		}
	}
}
