﻿using UnityEngine;
using System.Collections;

namespace Nostalgia.Example
{
	[AddComponentMenu("Nostalgia/Example/RotateObject")]
	public sealed class RotateObject : MonoBehaviour
	{
		public float speed = 10.0f;

		// Update is called once per frame
		void Update()
		{
			Quaternion rotate = Quaternion.AngleAxis(speed * Time.deltaTime, Vector3.forward);

			Quaternion localRotation = transform.localRotation * rotate;
			transform.localRotation = localRotation;
		}
	}
}
