﻿using UnityEngine;
using UnityEngine.Events;
using System.Collections;

namespace Nostalgia.Example
{
	[AddComponentMenu("Nostalgia/Example/TrapSwitch")]
	public sealed class TrapSwitch : MonoBehaviour
	{
		public UnityEvent switchEvent;

		void OnCollisionEnter2D(Collision2D collision)
		{
			if (switchEvent != null)
			{
				switchEvent.Invoke();
			}
		}
	}
}
