﻿using UnityEngine;
using System.Collections;

namespace Nostalgia.Example
{
	public static class CoroutineUtility
	{
		public static IEnumerator WaitUnscaledSeconds(float seconds)
		{
			float time = Time.unscaledTime;
			while (Time.unscaledTime - time < seconds)
			{
				yield return null;
			}
		}
	}
}
