﻿using UnityEngine;
using System.Collections;

namespace Nostalgia.Example
{
	[AddComponentMenu("Nostalgia/Example/DeadParticle")]
	public sealed class DeadParticle : MonoBehaviour
	{
		public float waitTime = 3.0f;
		public AudioClip _Clip;

		// Use this for initialization
		IEnumerator Start()
		{
			if (_Clip != null)
			{
				AudioUtility.PlayClipAtPoint(_Clip, transform.position, 0.1f);
			}

			yield return new WaitForSeconds(waitTime);
			SceneUtil.LoadScene(SceneUtil.activeSceneName);
		}
	}
}
