﻿using UnityEngine;

namespace Nostalgia.Example
{
	[AddComponentMenu("Nostalgia/Example/UIIgnoreRaycast")]
	public sealed class UIIgnoreRaycast : MonoBehaviour, ICanvasRaycastFilter
	{
		public bool IsRaycastLocationValid(Vector2 sp, Camera eventCamera)
		{
			return false;
		}
	}
}
