Getting Started

Pocket

Information “Nostalgia”

  • You want to use 2D tile map even at Unity!
    • Since it is an editor extended asset, it is not necessary to separately use a map editor.
  • You want to use auto tile format material!
    • Since it corresponds to the auto tile standard of RPG Maker VX and WOLF RPG Editor, it is possible to use public map material etc.
  • You also want to place and delete tiles during the game!
    • Map editing tool Various methods are prepared so you can easily arrange and delete even in the game!

It is a 2D map editor asset for auto tiles that we send to those people.

Purchase Nostalgia

How to use

Create TileSet

  • Right-click on the Project Browser or from the Assets menu,
    Click “Create> Nostalgia> TileSet”.
  • Determine the name of the created asset file.
  • Material of the same name will be created so choose.
    Then set the texture to Tiles Texture.
    (Please refer to TileSet for Import Settings of texture)

TileSet settings

  • Select the TileSet file you want to set.
    (Please select correctly if Material is not selected.)
  • Please add with Insert to X button or Add to Last button.
  • Please fill in the information necessary for the item of Tile.
  • For details, please refer to TileSet.

Add Map

You can add it by one of the following methods.

  • Click “GameObject> Nostalgia Map” on the menu.
  • Click Hierarchy’s Create button or right click and click “Nostalgia Map”.
  • Click “Nostalgia> Map” from the Add Component of the GameObject you want to add.

Set TileSet to Map

  • Set the Map’s Tile Set.

Resize Map

  • Click the Resize button in the Map inspector.
  • Write size in Width and Height.
  • Set reference points for Horizontal and Vertical of Pivot.
  • Click the Resize button.
  • For details, please refer to Map.

Placement of tiles

  • Choose a pencil, rectangle or bucket from the toolbar in the Map inspector.
  • From Tiles, select the tile you want to place.
  • Drag the place you want to place on the Scene view.
  • For details, please refer to Map.

SortingLayer component

A component for applying 2D Sorting Layer to MeshRenderer and others.

  • Add “Nostalgia> SortingLayer” from Add Component of the GameObject you want to add.
  • Set Sorting Layer and Order in Layer.
  • For details, see SortingLayer.

SortingLayer window

A window that displays a list of GaneObjects with components such as Map, Sprite Renderer, and Sorting Layer.

  • To display it, click “Window> Nostalgia> Sorting Layer” in the menu.
  • You can select GameObject, switch active, and switch component effectively.

NormalMap Generator Window

Normal map generation window considering connection by auto tile.

  • To display it, click “Window> Nostalgia> Normal Map Generator” in the menu.
  • Select the TileSet you want to generate a normal map from the Project window,
    Set Height Map and Strength, Export will generate “TileSet name + Bumped.png” file.
    Please set the generated normal map to Material of Nostalgia / Tiles / Standard shader.

Update procedure

Please follow the procedure below when importing Nostalgia which upgraded to existing project.

  1. Be sure to back up the project before updating.
  2. If you are opening an existing scene, create a new scene from “File / New Scene” in the menu.
  3. Delete the Nostalgia folder that has already been imported.
  4. Import a new version of Nostalgia.

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